Sword Mechanics for VR

Sword Mechanics for VR

A playable demo of this project can be downloaded here.  You’ll need a SteamVR-compatible setup with tracked controllers. The lack of force feedback in VR systems is an interesting limitation when it comes to game design. Many real-world interactions that VR games might like to incorporate only work because your hands don’t always move exactly the way you want them to. Everything from not being able to stick your hand through a table, […]

IS&T Electronic Imaging 2018 – Multi-Camera Systems for AR/VR and Depth Sensing

IS&T Electronic Imaging 2018 – Multi-Camera Systems for AR/VR and Depth Sensing

This is based on an invited talk I gave this January at IS&T’s Electronic Imaging 2018, in the Photography, Mobile, and Immersive Imaging conference.  The slides are uploaded here (PDF, 12MB), but since I tend to put more content in words than bullet points, I’ve also translated the talk into an “article” format in this post. At Occipital, I lead […]