AsteroidsVR – Game Pacing & Boss Orbital Mechanics
For a while, I’ve been working on AsteroidsVR, a 3D adaptation of Asteroids for Steam VR & Unity. Right now, it’s mostly me learning about game dev / design for VR games – and trying to make something fun along the way. This is the first in what will most likely be a series of posts talking about the game’s […]