Blender – Sword and Rocks

Blender – Sword and Rocks

This was a quick thing mostly to play around with micropolygon displacement & grunge materials in Blender – but I ended up fiddling with it for a while, and learned a bit more about Cycles materials for particle systems. The sword itself was modeled after a few images of German 14th-century longswords.  I’m leaning fairly heavily on the subsurf modifier […]