Sword Mechanics for VR
A playable demo of this project can be downloaded here. You’ll need a SteamVR-compatible setup with tracked controllers. The lack of force feedback in VR systems is an interesting limitation when it comes to game design. Many real-world interactions that VR games might like to incorporate only work because your hands don’t always move exactly the way you want them to. Everything from not being able to stick your hand through a table, […]